Thinking Out Loud: Parallel Life… Ideas For Cool Game!

Thinking out loud, I’ve cool ideas for a video game.  Nonetheless, this cool video game might not be for a faint of heart to play or make.  The ideas go like these.

  • This video game should be extremely immersive, therefore the next generation graphics or whatever that is better is a must have.  As the game grows older, the game’s graphics should be improved with time.
  • The game’s starting point replicates real life’s contemporary period, on the specific day, exactly to the letter.  No deviation should take place at all.  For an example, from seconds to hours to days to physics should be as close to real life as possible.  One exception, the human characters within this game should not use real names and details of real fellow human beings in real life (for legality purpose obviously).  Nonetheless, there should be a very effective system of authentication which can prevent the creation of multiple game accounts by the same gamer.  This to prevent a gamer from rejoining the game once his or her in-game character is dead.
  • This game should be an open world as in anything is possible as long real life physics isn’t being contradicted.  Such as gravity should be gravity, and so people cannot just flap their hands as fast as they can and fly.
  • Human gamers can join the game at anytime of the lifespan of the game, but each gamer can only create a game character once.  Once a game character dies, that’s it.  This means a gamer who had his character killed (in-game unnatural death) should not be able to make new character and should not be able to join the game again, ever!  Nonetheless, he or she could always spectate the game progress in general.
  • The game lifespan is as long as real life lifespan.  This means, there won’t be an ending to this game.  The game itself will grow as long as there are new gamers who join and old gamers’ characters that just won’t die.  Imagine a game character with real life 120 year old lifespan, isn’t this cool?
  • In-game negativities should not affect a gamer’s real life.  For an example, a gamer’s idiotic in-game decision which could very well be very immoral should not translate into real life moral values.  This is why in-game characters can be killed, albeit a gamer won’t be able to play the game again but he or she should be fine in real life.  Here is another example, a gamer’s character goes to prison in the game for a very immoral wrongdoing (in-game of course), this should not translate into a prison sentence for a gamer in real life.  In-game prison sentences though, should be just as long as the real life ones.
  • The rewarding system for this game is all about connecting virtual achievements with real life achievements.  This means, within the game, if a gamer achieves something awesome, in real life a gamer would either gain real money or real life offers of important things.  The more a gamer achieves in virtual world the more a gamer achieves in real life.  Obviously, real life rewards for a gamer’s in-game achievements should not be outrageously luxurious, because real life has real limitation… and so a gamer should not expect money rain down on him or her.  Nonetheless, real life rewards for a gamer’s in-game achievements should not be petty to the point that there is no incentive to achieve in-game achievements.  It will be a very delicate balance kind of rewarding system.  Basically, rewarding system which connects in-game achievements and real life ones should not be unethical, outrageously demanded, and morally wrong.
  • The story should start out with a very mundane plot which relies on real life events according to a real life date of a specific day.  Nonetheless, it’s purposely allowing the gamers to play the game out in whatever fashion they want, within the limitations that I had described earlier and farther down this blog post.
  • In-game objects should be very similar to real life objects.  For an example, in-game characters that are taking drugs through needles should be portrait as destructive as real life.
  • Although in-game math, science and physics rely on real life math, science and physics, the game should allow gamers to experience real math, science and physics.  This means that a gamer can innovate fantasy technology (futuristic) which may or may not be achievable in real life.  So deviation from science facts to science fiction can be achievable within the game, as long the starting point isn’t deviate from real life facts.
  • In-game choices should be very consequential to everything.  This means, a gamer’s decision on whatever can affect the other gamers’ characters within game even though such a decision is trivial.  Nonetheless, an in-game real connection (i.e., relying on real science… physics… math… and etc…) should exist in order for a gamer’s in-game decision to materialize in consequential way.
  • In-game natural death should allow a gamer to create a new game character, thus the same gamer can continue to play the game with a new character as his or her original character was rest in peace by natural death.

Basically, these are some cool ideas for a game that I have on the top of my head at the moment.  I might not revisit this post again, therefore I might not add more ideas to this thinking out loud of this sort of game.  Nonetheless, it would be cool if someone can make it happens, right?  Obviously, playing this game might not be super fun, because a gamer might not be able to play the game for a second time if his or her in-game character dies violently and of not a natural death.

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