Divinity: Original Sin Gameplay Episode 10 (Watcher Statues Puzzle)

Just another episode of Divinity: Original Sin gameplay.  Enjoy!!!

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2 thoughts on “Divinity: Original Sin Gameplay Episode 10 (Watcher Statues Puzzle)

    • Yep, at first I was a bit amused by nonsense that the statues spewed. After paying close attention to their nonsense, I noticed each statue represented an element. For an example, one represented poison. With that in mind, I just used the elements that my character could dish out from their spells and weapons accordingly to each statue. Lo and behold, the scheme worked but then the demons were set free, and so the battles were ensued. Anyhow, the game got more interesting afterward, but it would get a bit harder too.

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