The Rise Of Mobile Games May Hurt The Economy Of The Traditional Game Industry

Apple’s famous mobile gadgets (e.g., iPhone, iPad 1 & 2) enable iOS developers to create tons of mobile games that are less intensive and less serious in terms of gameplay and game experiences in general. Other competitors of Apple are getting serious about churning out their own versions of mobile gadgets to furthermore popularize the mobile game industry. Is this a good thing? Yes, and no I think.

Personally, I love the idea of playing wide variety of mobile games (i.e., games designed for mobile gadgets), because these games are easier to access and less demanding on time. Mobile gadgets users usually carry their devices with them most of the time; during the day when they have some spare time, firing up their mobile games can be easy as eating cakes, and when the daily activities require their supervisions, they can just disconnect from the mobile games. They always know that these mobile games can be easily resumed at the gaming moments they had disconnected from.

Looking at the big picture, I think the popularity of mobile games may hurt the traditional game industry. Of course I can be dead wrong on this, and so I hope the future would mock me unabashedly. The traditional game industry is known for serious gameplay and intensive graphic game experiences. Of course, there are less serious games from traditional game industry that can be easily ported to mobile game industry. The big picture tells me that if mobile games are so easy to cash in and require less resources to push them out, many talented game developers from the traditional game industry may join the mobile game industry and don’t have enough time to dedicatedly tend to the traditional game industry.

You can argue that I’m worrying for nothing, because the traditional game industry and the mobile game industry are not the same, these are apples and oranges. I beg the differences, because when an average gamer makes time for games in each day or week, he or she has to prioritize certain games over many other games. We can picture that hardcore gamers of the traditional game industry take up the novel experience by playing more mobile games. Furthermore, many potential gamers (i.e., new gamers) may have had went or will join the gaming tradition of playing games on consoles and PCs and laptops, but now they have the alternative choice (i.e., mobile games) to ponder on. Simply put, less potential gamers and more competitors in the gaming space may hurt the traditional game industry big time.

The whole point of this post is to point out the fear of the lack of developments for games on consoles and PCs and laptops. There is a chance that my worry for the traditional game industry is uncalled for, because game giants such as Blizzard are sitting on mountains of cash from past legacies (e.g., World of Warcraft, Starcraft 2, Diablo) — being wealthier than most game developers may allow these game giants to push in both fronts (i.e., traditional and mobile game Industry) with equal force. Adding more confidence for traditional game industry, Microsoft’s Kinect is definitely attracting so many gamers who like the idea of using their whole bodies as game controllers. Of course, Kinect’s potential goes beyond the gaming space, but in general it’s very persuasive for gaming.

In conclusion, as mobile games rise in popularity, a collision between the mobile game industry and the traditional one is unavoidable, however small or large such a collision may be. Let hope such collision will end up with a more positive gaming environment for all. Personally, I don’t like mobile games as much as traditional games, because gaming experiences are better on consoles, PCs, and laptops. Nonetheless, I have to say I tend to play more mobile games nowadays, because it is too easy to make time for mobile games and you can play them everywhere you go.

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