Replicating An Idea of Virtual Gaming To A Point Where The Participants May Perform Real World Applications

People complain about how kids of today stay indoor too much, because they rather be playing video games than go out and do some sports.  Technology such as Kinect comes to the rescue by allowing kids to play video games in the more active way by using their body motions as the controllers for their virtual characters in the video games.  Nobody needs to go to the theaters as often as we all once would, because we have so called home theaters with Netflix and similar services to provide us with on demand entertainment.  Reading books and listening to music are just a click away or an iPad/Kindle away.  Driving somewhere is going to be more and more with driving an electric car.  Computers are keep on getting faster and more powerful and smarter.  One day, we will drive cars in a way that the cars will drive themselves, and we just have to be in the cars for being the passenger sake.  Of course there are so much more, and technology makes everything available for us humans in ways that if we go back into time such as 500 or 300 years ago — just talk about these things would get you burn on a stake!

So, OK, technology is great, but not all technology is smart!  What I mean is not about the technology itself is smart enough, but the purpose of the application is smart or not.  To be even more clear, just check out an example of a massive multiplayer online game,, and this video game is a perfect example of how technology can be smart.  Why?  MathBlaster isn’t about only being cool, but it can be cool and fun and educational at the same time.  Some educational games aren’t completed and smart, because those are only half-baked done.  Unlike them, MathBlaster is on the path of educating kids and adults alike in being smarter in math.  Who say learning math has to be a torture?  MathBlaster is transforming a learning process into a video game that so enchanting to a point that people do math without thinking math as a torture or a chore.  To know more about MathBlaster in details, you should check out “Online game makes math practice out of this world.”

Good idea should be reused effectively over and over again so the world can be a better one!  We all wants our people to be more educated, because the world is now a global community.  It’s a hot mess of competition in a way that students in China are now probably more equipped to better their economy with greater technology and science once they enter those various fields.  In US, we should strive to do better than others around the world, not because we want to look better, but because we want to do what is right for the Americans.  This is why video games such as MathBlaster can be replicated in various forms such as creating another video game that will make the process of learning physics fun.  Replicating that for chemistry, computer science, and so much more — we then all be having fun while learning.

Thinking of replicating such an awesome idea of MathBlaster to churn out real world purposes/applications, why not giving people a chance of solving real world applications?  Just an idea, and it’s pretty much a wishful thinking or a crazy idea.  Nonetheless, I think it’s an interesting idea that someone can pay real money for some people to solve real technical and scientific problems.  Even better, making the solving process into a video game community.  Imagine that through a video game, people can have real careers even though they are advancing their careers virtually.  I think this idea will be able to educate more people in real world applications, and at the same time enchanting people to do the works that real world companies want to have done themselves.  Maybe the whole process in itself can turn almost anyone into a scientist, mathematician, writer, engineer, and so on as long the people themselves are wanting to participate in the process.  I told you, it’s pretty whacky of an idea!


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